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Armored Core VI: Fires Of Rubicon The Fires Of Raven Ending

Armored Core VI Fires Of Rubicon The Fires of Raven Trophy
PlayStation Silver Trophy

30 G

The Fires of Raven
Reached ending: “The Fires of Raven.”

Here we will go over how you can achieve the Armored Core VI: Fires Of Rubicon The Fires Of Raven Ending which I recommend going for on your first playthrough and will be challenge to complete. Proceed through the game to Chapter 3 which you can access after completing Mission 14: Ocean Crossing which concludes Chapter 2. In Chapter 3 you will have access to “Decision Missions” which determine the ending you will receive once you complete the final Mission which will be determined by the Missions you choose throughout the game.

The Fires Of Raven Ending is deemed as the bad ending and is the easiest one to unlock hence the reasoning for doing so on your first playthrough when you’re still learning the game. The other 2 endings you can unlock in Armored Core VI: Fires Of Rubicon are:

  1. Liberator of Rubicon.
  2. Alea lacta Est.
 

You should look at going for the other 2 endings on your 2nd and third playthroughs respectively, both of which are required if you want to collect and see everything Armored Core VI: Fires Of Rubicon has to offer. The Decision Missions you need to complete throughout your first playthrough to unlock the, The Fires Of Raven ending are as follows:

Eliminate the Enforcement Squads

Chapter 3: Mission 7.
This is a hardcore mission, for one main reason, you have a boss at the end who is next level compared to anything you have faced before. Start the mission, clear the MT’s and LC’s then head into the wall. Clear the enemies inside then quickly annihilate the 3 MT’s in the next room before the HC comes through to ruin your day. The HC is a very powerful enemy who has a shield that can stop damn near anything you throw at it and a very nasty insta-stagger blade that if you get caught up in can very easily kill you.

The main problem with this mission though is the fact there are no checkpoints whatsoever so if you die, it’s straight back to the start of the mission where you have to clear all of the enemies again which, depending on your efficiency at bringing them them down can make the HC fight hard or close to impossible depending on how many repair kits you have remaining.

For me, I died so many times in this fight as I was just so low on gear by the time I took out the MT’s until I switched over to a Stun Gun () which seemed to be a really good way of staggering the HC and if not staggering it allowed me to break through the shield, where, at close range I could send double Songbirds blasts into the HC’s head. I also had a Gatling Gun () to help build up stagger but with the fact there are no checkpoints, you have an Army of MT’s and LC’s to deal with then take down the boss. This is the mission that I currently consider the barrier for entry for the second half of Armored Core VI: Fires of Rubicon.

Intercept the Redguns

Chapter 4: Mission 4.
This is a very tough mission that comes at you as soon as you load in. You have an entire Army to take down and I’m not exaggerating. You need to take down every remaining member of the Redguns which consist of MT’s, Shielded MT’s, Tetra-Pods, Transport Helicopters, Generic Weaponry and G1 Michigan, an incredibly powerful, hard hitting AC who is the Redguns leader. Go through the first 3 waves of enemies as effectively as you can ensuring you don’t lose that much health or use your best ammunition as you will need it for G1 Michigan who spawns in once his AC has charged up and most of his Men have fallen.

G1 will come at you with missiles, melee attacks and lots of help from his minions throughout the battle which makes the fight a lot harder than it ordinarily would be. Lining up a shot on Michigan only to get staggered by 2 MT’s throwing missiles at you from behind is brutal to deal with in the heat of battle. Try and clear the MT’s and especially any Tetra-Pod that spawns in whilst avoiding the attacks from G1 as the less enemies on the field means the less attacks you have to deal with whilst taking down the Redgun’s Leader. Don’t sit back and relax after G1 is down either as you need to clear every single Redgun in the mission regardless of if they’re a small chopper or a Tetra-Pod which, once successful will complete the mission putting you one step closer to unlocking the Fires of Raven ending.

Intercept the Corporate Forces

Chapter 5: Mission 3.
This is a tough Mission so bring some hard hitting, fast weaponry with you as well as I as heavy a build as you’re comfortable with as the HC from earlier in the game makes a return as well as a lot of LC’s then a very hard hitting AC at the end. Checkpoints are sparse as well so ensure you avoid as many attacks you can as you progress towards the HC as it can be tough, for me I staggered it then punished the boss into submission with a few AP left. It hits very hard and is incredibly fast so don’t be surprised if this fight takes you a good few attempts to complete.

Ensure you resupply then go through and clear the field with “Chatty” Stick where Freud will spawn in who is very tough, agile and hits like a train with damn near every attack. Back Frued into a corner and unload some heavy explosives into him which will help rip chunks off his health bar, avoid the missiles and the melee attacks at all costs and keep yourself moving as stationary players won’t last long here. Ignore the constant berating you receive and just focus on Frued clearing any MT’s that arrive as you don’t need the extra pressure in this tough fight until Frued is down where the Mission will conclude.

The Fires Of Raven Ending

With the 3 above Missions completed you will then have 2 more Missions to complete in order to acquire The Fires of Raven Ending which are:

Breach the Kármán Line

Chapter 5: Mission 5.
This can be a fairly tough Mission but a fun one as well as you are flying so high above Rubicon you have unlimited boost and you’re going to need it. The Mission itself is broken down into 2 halves. The first half you need to fly around taking down the PCA Ships that are firing at you with varying levels of intensity with the last set of attacks, energy rail gun blasts devastating your health bar if you get caught up in their shots so gauge the trajectory then dodge accordingly.

The second half of the fight sees you take on your old mate V.IV Rusty who is a lot tougher than he was underground. Avoid the melee combos at all costs as it can shred your health bar. Keep the pressure on, stagger when you’re able then rip him down to size. It’s a shame you need to put your friend down, however, he’s just another obstacle in your way to the ending.

Shut Down The Closure Satellites

Chapter 5: Mission 6.
This is a very tough mission that holds just 1 opponent: Your Rubiconian AI compatriot throughout the second half of the game: Ayre who makes CEL 240 who you fought at the end of Chapter 4 a breeze in comparison. Ensure you have every upgrade purchased in OS Tuning under the Damage Control tab so: ACS – Dynamic Deflection Control Tuning and Repair Kits – Optimization as Ayre will hit incredibly hard meaning you need all the help you can get. Also, ensure you have dual Stun Needles then for me I went for a Laser Shotgun on my right and the Laser Lance on my left, also, I found having the Fortaleza tank legs a lot more useful than going full tank as the boss is so fast and hits incredibly hard which will out do your defence so mobility is the only way to survive here.

Ayre will come at you with Coral missiles to build up your stagger then come in with an incredibly powerful Coral based melee combo that can kill you if you’re anywhere near half health even with full damage mitigation so ensure you dodge away from the attack which usually comes from behind. It can go against your instincts for these types of games to dodge when you can’t see the attack, however, in dodging forward rather than back as you turn around can prevent losing chunks off your health bar. Use the shotgun to bait Ayre into dodging then fire dual Needles to build up stagger whilst firing the shotgun some more to hopefully gain a stagger then go in with a full charge from the Lance to rip chunks off its health bar.

There is no getting around it, you have taken down some tough bosses to get to this point. The HC, The Enforcer, CEL 240 but Ayre is tougher than all of them. You will need to utilise every skill you have learnt in throughout your entire playthrough before you can take her down. Final bosses are known for being fairly tough, I can best describe Ayre as feeling more like an optional boss that people will dread facing, not impossible, but a serious blockade you need to smash through in order to roll the credits and burn the Fires of Raven.

With every Mission listed above complete you will then unlock the, The Fires of Raven Ending.

That’s how to unlock the Armored Core VI: Fires Of Rubicon The Fires Of Raven Ending, I hope the guide helped you achieve the ending.

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Take care of yourselves and we’ll hopefully see you on the next one.

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