Armored Core VI: Fires Of Rubicon Tuning Expert Guide


70 G
Tuning Expert
Performed all OS upgrades.
Author: FuzionByte.
Genres: Action Adventure, Platformer.
Armored Core 6: Fires of Rubicon directory.
Here is the Armored Core VI: Fires Of Rubicon Tuning Expert guide which will help you perform all OS upgrades of which there are 17 broken down across 4 different categories which are:
- System Unlocks.
- Core Expansions. (Unlocking level 1 of each Core Expansion will unlock Expansion Collector).
- Attack Control.
- Damage Control.
The majority of the OS (Operating System) Upgrades will have more than 1 level and you will need to max every level of an Upgrade out as you work towards unlocking Tuning Expert. In order to perform an OS Upgrade you will need to use a new currency which becomes available at the same time as the OS Upgrade menu does which are OST Chips acquirable by defeating opponents in Arena (See Master of Arena for every Arena battle). In order to make the OS Upgrade and Arena options available in your Garage, you will firstly need to complete Mission 9: Retrieve Data Logs which allows you to try out the first 3 Arena matches awarding you 6 OST Chips once all 3 opponents have been defeated.
Purchasing every OS Upgrade will cost you 197 OST Chips so you will need to complete every Arena fight in your first playthrough as they become available then complete the new set of Arena missions in New Game+ (2nd playthrough) up until the final 3 battles which won’t become available until New Game ++. The OS Upgrades, their tier, what they provide and how much they cost are as follows:
System Unlocks
System unlocks hold the following 5 OS Upgrades:
Boost Kick
Cost: 1 OST Chip.
Tiers: 1.
Unlocks the ability to perform a Boost Kick. Boost Kicks hit with heavy impact by combining the speed of an Assault Boost with the sheer weight of the AC.
Weapon Bay
Cost: 2 OST Chips.
Tiers: 1.
Unlocks the Weapon Bay feature for AC shoulders, allowing shoulder weapons to be replaced with additional hand weapons.
Weight Control
Cost: 3 OST Chips.
Tiers: 1.
Unlocks the ability to sortie when AC is overburdened, and to manually purge weapons. Purging weapons reduces weight load and improves speed.
Manual Aiming
Cost: 2 OST Chips.
Tiers: 1.
Unlocks the ability to perform manual aiming. Allows for manual reticle control, but practical usage calls for experienced technique.
Quick Turn
Cost: 1 OST Chip.
Tiers: 1.
Unlocks the Quick Turn feature, allowing the AC to perform snap turns to side or rear directions.
Core Expansions
Core Expansions hold the following 4 OS Upgrades:
Unlocking tier 1 of all 4 Core Expansion OS Upgrades will unlock Expansion Collector.
Assault Armor
Cost: Tier 1: 1 OST Chip, Tier 2: 3 OST Chips, Tier 3 5 OST Chips.
Tiers: 3.
Unlocks Core Expansion: Assault Armor and allows it to be installed. Assault Armor creates a pulse explosion centred on the AC cancelling out enemy fire and creating a damaging area-of-effect shockwave.
Pulse Protection
Cost: Tier 1: 2 OST Chips, Tier 2: 3 OST Chips, Tier 3: 4 OST Chips.
Tiers: 3.
Unlocks Core Expansion: Pulse Protection and allows it to be installed. Pulse Protection creates a pulse barrier in a fixed position, providing cover from enemy fire until the barrier reaches its durability or time limit.
Pulse Armor
Cost: Tier 1: 3 OST Chips, Tier 2: 5 OST Chips.
Tiers: 2.
Unlocks Core Expansion: Pulse Armor and allows it to be installed. Pulse Armor creates a pulse barrier that trails the AC, dramatically increasing defensive performance until it exceeds its durability or time limit.
Terminal Armor
Cost: 5 OST Chips.
Tiers: 1.
Unlocks Core Expansion: Terminal Armor and allows it to be installed. Terminal Armor automatically triggers a pulse barrier when the AC’s AP reaches its limit, greatly enhancing defence until the barrier reaches its durability or time limit.
Attack Control
Kinetic Weapons - Fire Control Tuning
Cost: Tier 1: 2 OST Chips, Tier 2, 3 OST Chips, Tier 3: 4 OST Chips, Tier 4: 5 OST Chips, Tier 5: 7 OST Chips.
Tiers: 5.
Optimizes fire control of AC and weapons to enhance all sources of kinetic damage, excluding melee weapons.
- Tier 1: Kinetic Damage +3%.
- Tier 2: Kinetic Damage +6%.
- Tier 3: Kinetic Damage +9%.
- Tier 4: Kinetic Damage +12%.
- Tier 5: Kinetic Damage +15%.
Explosive Weapons - Fuse Control Tuning
Cost: Tier 1: 2 OST Chips, Tier 2, 3 OST Chips, Tier 3: 4 OST Chips, Tier 4: 5 OST Chips, Tier 5: 7 OST Chips.
Tiers: 5.
Optimizes fuse control of AC and weapons to enhance al sources of explosive damage, excluding melee weapons.
- Tier 1: Explosive Damage +3%.
- Tier 2: Explosive Damage +6%.
- Tier 3: Explosive Damage +9%.
- Tier 4: Explosive Damage +12%.
- Tier 5: Explosive Damage +15%.
Energy Weapons - Output Control Tuning
Cost: Tier 1: 2 OST Chips, Tier 2, 3 OST Chips, Tier 3: 4 OST Chips, Tier 4: 5 OST Chips, Tier 5: 7 OST Chips.
Tiers: 5.
Optimizes power output of AC and weapons to enhance all sources of energy damage, excluding melee weapons.
- Tier 1: Energy Damage +3%.
- Tier 2: Energy Damage +6%.
- Tier 3: Energy Damage +9%.
- Tier 4: Energy Damage 12%.
- Tier 5: Energy Damage +15%.
Melee Weapons - Drive Control Tuning
Cost: Tier 1: 3 OST Chips, Tier 2, 5 OST Chips, Tier 3: 7 OST Chips.
Tiers: 3.
Optimizes drive control of AC and weapons to enhance all sources of melee damage.
- Tier 1: Melee Weapon Damage +5%.
- Tier 2: Melee Weapon Damage +10%.
- Tier 3: Melee Weapon Damage +15%.
Direct Hit Modifier - Damage Tuning
Cost: Tier 1: 4 OST Chips, Tier 2, 6 OST Chips, Tier 3: 8 OST Chips.
Tiers: 3.
Improves the precision of attacks against staggered enemies, increasing damage dealt by direct hits.
- Tier 1: Direct Hit Damage %.
- Tier 2: Direct Hit Damage 0%.
- Tier 3: Direct Hit Damage 15%.
Access Speed - Optimization
Cost: Tier 1: 2 OST Chips, Tier 2, 4 OST Chips.
Tiers: 2.
Improves object access speed by optimizing hacking and override functionality.
- Tier 1: Access Speed +50%.
- Tier 2: Access Speed +100%.
Damage Control
Damage Control has 2 OS Upgrades which are:
ACS - Dynamic Deflection Control Tuning
Cost: Tier 1: 2 OST Chips, Tier 2, 4 OST Chips, Tier 3: 6 OST Chips, Tier 4: 8 OST Chips, Tier 5: 10 OST Chips.
Tiers: 5.
Improves the precision of ACS-based bracing posture control, reducing damage received from enemy attacks.
- Tier 1: Damage Mitigation +3%.
- Tier 2: Damage Mitigation +6%.
- Tier 3: Damage Mitigation +9%.
- Tier 4: Damage Mitigation +12%.
- Tier 5: Damage Mitigation +15%.
Repair Kits - Optimization
Cost: Tier 1: 3 OST Chips, Tier 2, 5 OST Chips, Tier 3: 7 OST Chips, Tier 4: 10 OST Chips.
Tiers: 4.
Improves the AC’s ability to scan for damage, boosting the effectiveness of Repair Kits.
- Tier 1: Repair Effectiveness +500.
- Tier 2: Repair Effectiveness +1,000.
- Tier 3: Repair Effectiveness + 1,500.
- Tier 41: Repair Effectiveness +2,000.
Once you have purchased every tier across all OS Upgrades you will unlock Tuning Expert which really increases your efficiency in combat.
That’s the Armored Core VI: Fires Of Rubicon Tuning Expert guide complete, I hope it helped you perform all OS upgrades.
Please consider supporting FuzionByte where you can:
Check out any other guides and content here on FuzionByte.com.
Subscribe to FuzionByte on YouTube.
Follow FuzionByteTV on Twitch.
Join the FuzionByte Discord..
Check out our latest content on X.
If the guides have helped, donating on Ko-Fi is a great way to support us.
Take care of yourselves and we’ll hopefully see you on the next one.