Maquette Trophy Guide
Author: Trozenator.
Genres: Adventure, Easy Platinum, Puzzle.
Welcome to the Maquette trophy guide which will help you through this majestic puzzle game which has a serious amount of speedrun trophies to unlock.
- Platforms: PlayStation 5.
- Trophies: 23: Platinum: 1, Gold: 6, Silver: 14, Bronze: 2.
- Developer: Graceful Decay.
- Publisher: Annapurna Interactive.
- Release Date: 2nd March 2021.
- Missable: None.
- Glitched: None.
- Online: None.
- Difficulty Rating: 3/10.
- Approx. time to 100%: 3 Hours.
Stage 1: Play Through Game, Collect ‘Missable’ Trophies:
For this stage, you should focus on enjoying your first playthrough of this puzzle-adventure game and collecting all the missable trophies. You will get all the trophies apart from the speedrun trophies.
Refer to the chapter trophies below to see what trophies can be collected on each level:
- The Gardens (Chapter one).
- The Maquette (Chapter two).
- The Gateways (Chapter three).
- The Wedge (Chapter four).
- The Escape (Chapter five).
- The Spiral (Chapter six).
- The Exchange (Chapter seven).
If you miss a trophy, you can access level select by holding Left and pressing L1 five times on the main menu. Because there is a way to access the levels quickly after finishing the game, the trophies have not been tagged as missable.
Stage 2: Speedrun Times:
Now that you have played through the whole game, you should now know all the solutions to the puzzles (or most of them). Now you can easily glide through the game, skipping all cutscenes and ignoring the storyline like it’s overdue homework.
Here are some tips for these speedrun trophies: Skip all cutscenes! They will count for your time so hold Circle whenever you start one. Pause when needed. If you pause the game you will stop the timer, giving you time to think. If you only need a certain level, you can access level select by holding Left and pressing L1 five times on the main menu.
- TL;DR: Gardens.
- Earlier Dates.
- Triumphant Days.
- Getting It Over With.
- Stressing Escape.
- Riding the Spiral.
- Boosting the Pillars.
With everything above done and unlocked you will then earn:
All Done!
You’ve unlocked all the trophies!
Once you have unlocked the other 22 trophies throughout Maquette you will then earn All Done!.
The Gardens
Completed The Gardens.
The Gardens is the first chapter in the game. It is the easiest chapter because it only consists of following a path and opening three doors. Here are the trophies you can earn during this chapter:
- Open Sesame (Unmissable).
Common places where you may be stumped in this chapter:
The only place where you can maybe get stumped in this chapter is when you face another door after opening the first door. You can take the key out of the first door and put it into the other door, meaning only one key is needed. Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Maquette
Completed The Maquette.
The Maquette is the second chapter in the game and will introduce you to how to use the maquette to manipulate sizes in objects.
Here are the trophies you can earn during this chapter:
- Size Manipulator (Unmissable).
- Precise Placement (Unmissable).
- Breakout (Missable).
Common places where you may be stumped in this chapter:
- If you can’t seem to find a way past the circus, remember that you can use the maquette to look over walls. You can look over the wall to pull the lever.
- After you place the miniature key inside the miniature version of the house, the door will swing open and you may not be able to see the key. The key is still in there, and still needs to be used later on.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Gateways
Completed The Gateways.
The Gateways is the third chapter in the game and will introduce you to more complex puzzles. This chapter is centered around crystals, and they can only unlock their corresponding colored doors. Here are all the trophies you can earn in this chapter:
- Crew Creatures (Missable).
Common places where you may be stumped in this chapter:
- If you are wondering how to get the blue crystal out of the pink castle, look for an area outside you can put it that can easily picked up from inside the maquette.
- A very common area where a lot of people get confused is when they have both the pink and the light blue crystals and seem to be not be able to progress. In that room, look to your left and you are able to put the miniature light blue crystal through the fence.
- When you go down the hallway that has the key at the start, you are supposed to put the key out of the hole at the end. The key and the hole have the same shape so it is not hard to miss.
- To jump over the fence you will have to jump off the rock from the bridge.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Wedge
Completed The Wedge.
The Escape is another linear chapter, similar to The Gardens. It is the fifth chapter in the game. All you will have to look out for is some false walls. There are no related trophies to this chapter.
Common places where you may be stumped in this chapter:
- Pick up the pink crystal behind the grandfather clock to be able to see through walls. The walls will reveal themselves to you when you hold the crystal.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Escape
Completed The Escape.
The Escape is another linear chapter, similar to The Gardens. It is the fifth chapter in the game. All you will have to look out for is some false walls. There are no related trophies to this chapter.
Common places where you may be stumped in this chapter:
- Pick up the pink crystal behind the grandfather clock to be able to see through walls. The walls will reveal themselves to you when you hold the crystal.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Spiral
Completed The Spiral.
The Spiral is the sixth chapter in the game, with linear puzzles and a pretty difficult puzzle at the end. Here are the trophies you can earn during this chapter:
- Into the Darkness (Missable).
Common places where you may be stumped in this chapter:
- In the room with three beams and a tile, you can arrange the beams onto the tile and it will reflect into the next room. Place the tiles so you can use them as ramps to walk up.
- The room with the two keys can be quite complicated. What you need to do is take the key out of the larger hole and put it in the smaller hole to make a ramp. This will be reflected into the room you passed your way in there and you can climb the key to get up.
- In the room with the two puzzle pieces, there is a specific way to do it and it is hard to explain without showing. Look at the pictures in the guide to see what to do.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Exchange
Completed The Exchange.
The Exchange is the seventh and final chapter in the game. Here are the trophies you can earn during this chapter:
- Run, Move, Run! (Missable).
Common places where you may be stumped in this chapter:
- To get through the timed arches you will have to go to the maquette and move the miniature version of the maquette closer to your destination. Look at Run, Move, Run! for more information on this puzzle.
- For the matching games you will need to put the symbols in the correct order from top to bottom. The order of these symbols for the first pressure plate is (from top to bottom) red X, green crystal, pink human, orange plus, and purple butterfly. The order of these symbols for the second plate is (from top to bottom) purple butterfly, green crystal, orange plus, red X, pink human.
- When the rocks appear, you will have to put the maquette on the rock so it is tilted. The world moves around the Maquette so you are now able to go up the steep staircase you previously couldn’t.
Below is a video that also will walk you through the chapter.
Thanks to Troz Trophy Guides for the video.
The Conclusion
Completed Maquette.
This trophy will automatically be unlocked after you The Exchange. If you play the whole story you cannot miss this.
Open Sesame
Opened the first of many doors.
In the first chapter, The Gardens, you will come across a door. This door has a prompt to open it by pressing Square on the lever. Press Square on the lever to open the door and earn the trophy.
Precise Placement
Rotated an item for a better fit.
In the second chapter, The Maquette, you will collect a miniature bridge piece. When you take it back to the maquette and put it in its spot you will be given the prompt to use L1 and R1 to rotate it into place. As soon as you press one of these buttons you will earn the trophy. It is impossible to miss this trophy so don’t worry about it.
Size Manipulator
Changed the size of an object to solve a puzzle.
In the second chapter, The Maquette, there will be a big red block blocking an area. Once you go to the maquette and take the miniature version of the block away you will earn the trophy. This is impossible to miss so don’t worry about it.
Breakout
An early exit.
Note: This trophy is potentially missable, but since you can use level select to access the chapters after finishing the game, it has not been given a missable tag. This trophy can only be earned in chapter two, The Maquette. To earn it you will need to use the key to create a ramp to jump out of the walls. You cannot do this in any other chapter because you will have to jump out during the course of normal gameplay.
Crew Creatures
Discovered Max, Sandy, Sputnik, Balto, Kitsume, Eggbert, Ms. Mayor, Momo, Rara, Dotsie, Pixel, Daisy, Hudini, Muzik, Luna, Prince, Quincy, Trouble, Jazz, Indie, Bill, Cleo, Khaini, & Pablo.
Note: This trophy is potentially missable, but since you can use level select to access the chapters after finishing the game, it has not been given a missable tag. This trophy can only be earned during the third chapter, The Gateways. At some point, you will be outside the main area and pressing a normal pink crystal to a huge pink crystal. Once you do this, it will remove a wall.
Thanks to Troz Trophy Guides for the video.
Into the Darkness
A leap everyone must take.
Note: This trophy is potentially missable, but since you can use level select to access the chapters after finishing the game, it has not been given a missable tag. This is the easiest missable trophy. During chapter six, The Spiral, you will be traversing many islands suspended in the air. All you have to do is jump into the abyss. You will be teleported back up and earn the trophy.
Run, Move, Run!
Entered the Arch Tower on your first try.
Note: This trophy is potentially missable, but since you can use level select to access the chapters after finishing the game, it has not been given a missable tag. This trophy can be earned in the final chapter of the game, The Exchange. It is the hardest missable trophy because you have to restart the whole chapter if you fail it.
At some point in the chapter, you will come across a lever and several arches. Once you pull the lever, you will be on a timer to race across the map into another tower. The trick to this is to run to the maquette and move the miniature maquette closer to the miniature tower so you can just run in from there… Sound simple enough? If you fail this, you will have to restart the whole chapter by pressing Options and “Restart”. If this does not sound so simple, maybe the video below will help.
Thanks to Troz Trophy Guides for the video.
TL;DR: Gardens
Completed the Gardens under 3 minutes.
This is the first speedrun trophy in the game. You must complete chapter one, The Gardens, in under 3 minutes. This should be no problem. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Earlier Dates
Completed the Maquette under 4 minutes and 10 seconds.
This is the second speedrun trophy in the game. You must complete chapter two, The Maquette, in under 4 minutes, and 10 seconds. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Triumphant Days
Completed the Gateways under 4 minutes and 35 seconds.
This is the third speedrun trophy in the game. You must complete chapter three, The Gateways, in under 4 minutes, and 35 seconds. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Getting It Over With
Completed the Wedge under 9 minutes and 50 seconds.
This is the fourth speedrun trophy in the game. You must complete chapter four, The Wedge, in under 9 minutes, and 50 seconds. That is a lot of time, so you have a little room for error. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Stressing Escape
Completed the Escape under 4 minutes and 20 seconds.
This is the fifth speedrun trophy in the game. You must complete chapter five, The Escape, in under four minutes, and 20 seconds. This is another very linear chapter, so you shouldn’t have any problems. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Riding the Spiral
Completed the Spiral under 6 minutes 40 seconds.
This is the sixth speedrun trophy in the game. You must complete chapter six, The Spiral, in under 6 minutes, and 40 seconds. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
Boosting the Pillars
Completed the Exchange under 5 minutes and 25 seconds.
This is the seventh speedrun trophy in the game. You must complete chapter seven, The Exchange, in under 5 minutes, and 25 seconds. Read Stage 2 of the roadmap for more strategies regarding speedrun trophies. If you have not already gotten Run, Move, Run!, you can also earn it while speedrunning it, as you will probably get through the puzzle first time anyways. Below is a speedrun video of the chapter.
Thanks to Troz Trophy Guides for the video.
That’s the Maquette trophy guide complete, I hope it helped you through the game.