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Armored Core VI: Fires Of Rubicon The Liberator Of Rubicon Ending

Armored Core VI Fires Of Rubicon Liberator of Rubicon Trophy
PlayStation Silver Trophy

30 G

Liberator of Rubicon
Reached ending: “Liberator of Rubicon.”

Here we will go over how you can achieve the Armored Core VI: Fires Of Rubicon The Liberator of Rubicon Ending which I recommend going for on your second playthrough.

Your second playthrough will begin once you complete the final Mission on your first playthrough where you should have been going for the, The Fires of Raven Ending then, in New Game+ certain Missions will have variations to them and be listed as Alt Missions.

These are essentially alternative versions of the usual Missions that will give you a new section or a choice to make that will then start your progression towards a given ending.

The Liberator of Rubicon Ending is deemed as the good ending where you secure Rubicon’s future siding with Ayre rather than “Cinder” Carla as per The Fires of Rubicon ending.

The other 2 endings you can unlock in Armored Core VI: Fires Of Rubicon are:

  1. The Fires of Raven Ending. (You really should aim for this ending on playthrough 1).
  2. Alea lacta Est Ending.
 

You should look at going for the other 2 endings on your first and third playthroughs respectively, both of which are required if you want to collect and see everything Armored Core VI: Fires Of Rubicon has to offer.

The Alt Mission decision and the Decision Missions themselves you need to complete throughout your second playthrough to unlock the, The Liberator of Rubicon are as follows:

Attack The Dam Complex

New Game+, Chapter 1: Mission 5.

Proceed through the Mission as you normally would taking out the MT’s and the generators until you have destroyed the 2nd generator and cleared the field of MT’s.

When you try to progress forward you will be stopped by a barrier and a radio message asking you to take out the 2 Redguns you are with. Ensure you Refuse the offer to progress towards The Liberator Of Rubicon Ending.

Destroy The Special Forces Craft

New Game+ Chapter 3: Mission 9.

Incredibly tough Mission this one, especially for Chapter 3. Another good reason to be going for the Liberator of Rubicon Ending in New Game + so you have the gear to handle the Cataphract who is thankfully your only opponent here and a serious challenge.

The Cataphract which is a very fast, rolling, laser firing, rocket spewing, bullet hell of a vehicle has one weak point and only one. The small section in-between the tracks of the vehicle on the “face” of the tank.

Wait for it to charge at you or flank it to the point you can unload a blast into the frontal area of the tank which will hopefully stagger it then get in there quick with a weapon like the Pile Bunker to inflict some heavy damage.

You will more than likely fail this Mission a good number of times before you come out on top. I found favouring agility over armour a beneficial option as avoiding the lasers stands you in much better stead than tanking them, especially the rail gun that fires at you which can rip 2/3rds off your health if you take a direct hit.

Keep unloading into the face and getting charged Pile Bunker / Laser Lance attacks to bring the Cataphract down.

Ambush The Vespers

New Game+ Chapter 4, Mission 5.

A potentially tough Mission, however, if, as advised you are doing this in New Game + then you will be more than equipped and prepared to take down 2 AC’s. Your 2 opponents are V.V Hawkins and V.VII Pater with the latter being your primary focus if you want an easier time of it.

What makes this Mission even easier is you have a powerful Ally along with you who can virtually deal with the pair by itself leaving you to inflict as much damage as you can on a distracted pair of targets.

Bring some gear and a build you’re comfortable with then go through the motions until both your opponents are dead.

Eliminate "Cinder" Carla

New Game+ Chapter 5, Mission 4.

This is an incredibly tough Mission as you need to take down 3 main line AC’s as well as a good number of PCA Weaponry so you might need to mix things up if you’re struggling.

You should be aiming for this one on New Game + so you should be well prepared for taking down the first AC: V.II Snail, the pompous commander you have been dealing verbally throughout your playthroughs. Now’s the time to silence the jumped up cookie and bring him to task.

Snail will implement stun weaponry as well as hard hitting melee attacks so return fire when able and try to avoid being staggered as best as you can otherwise you will eat some powerful attacks.

Bring Snail down however you see fit then go through the Mission dealing with the PCA Weaponry and into the room with the Electrical Discharge attacks you need to deal with quickly then head through to the fight against the remaining 2 AC’s: “Cinder” Carla and “Chatty” Stick.

You will have a never ending barrage of explosives in this Mission so going full tank is advisable or go fast tank if you’re still struggling then for me, I finally found success with dual Gatling Guns and dual Earshots whilst using the girders around the side of the Arena for cover whilst popping in and out to get some shots in then hide when a barrage comes your way.

Carla will follow you so use the opportunity to send 2 Earshot blasts into her then use the Gatlings to rip her health bar down. Chatty will usually stay up on the gantry so fly up and smash him off to the lower level then get down there, pin him against the wall and smash him down until he’s defeated where the Mission will then conclude.

Destroy The Drive Block

New Game + Chapter 5 Mission 7.

This is a very tough Mission for one reason, the boss at the end is next level and feels like an optional boss that shouldn’t be messed with at first but we’ll get to that soon.

Make your way through the Xylem taking down the generators whilst also being careful of the plasma railgun which will fire at you consistently until you take it down on the outside of the ship.

Once all of the generators are down, resupply with the Sherpa then get ready for an incredibly tough fight against V.II Snail who is piloting a heavily upgrade Balteus, the same style of ship you fought when you destroyed the Watchpoint back in Chapter 1.

This time round, Balteus won’t be equipped with missiles and flames, now it comes fully loaded with Lasers and Plasma Cannons that can seriously strip chunks from your health bar.

Batleus, piloted by V.II Snail is a strong contender for the toughest fight in the game so if it does manage to take you down, switch over to dual Stun Needles then very powerful weaponry such as Galting Guns or Bazookas. Stun the craft then unload your regular firepower into it to deal incredible damage.

Half way through the fight Snail will unlock the full potential of Balteus and turn it into a Plasma ray spinning death machine with attacks that are very hard to evade due to their sporadic nature. Back off at this point and just focus on evading until the attacks have stopped.

Re-engage when it’s relatively safe to do so and unload heavy attacks until you bring Snail down concluding the Mission.

Bring The Xylem Down

New Game +, Chapter 5, Mission 8.

From the start of the Mission, take down the 2 Engines then go over to the starboard side of the Xylem and get ready for a shocker, you will need to take down your old Handler: Walter who is in fact a Rubiconian C Class Weapon that hits incredibly hard. Bring fast weaponry then have heavy weaponry on your back for when you achieve the stagger.

Avoid as much of the Coral based onslaught as you can as eve full tanks will struggle to still be alive if you try and swallow every attack he sends your way and for me I found melee weaponry such as the Laser Lance very effective here then dual Earshots to inflict heavy damage.

Walter will have shockwaves, railgun style attacks, hard hitting combos and barrages of attacks that can easily stagger you so a more mobile build like the fast tank will be beneficial here.

Bring Walter down to conclude Chapter 5 whilst also obtaining the Liberator of Rubicon Ending.

That’s how to complete every mission that makes up Chapter 5 whilst aiming for the ending you are going for.

With every Mission and Decision listed above complete you will then unlock the, The Liberator of Rubicon Ending.

That’s how to unlock the Armored Core VI: Fires Of Rubicon The Liberator of Rubicon Ending, I hope the guide helped you achieve the ending.
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Take care of yourselves and we’ll see you on the next one.

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